FLAG10X2025 autori

30.8.2025 19.00 galerija ZILIK
Donosimo popis autora/ica koje predstavljamo na desetom izdanju FLAG – Free Libre Art Glitch okupljanja u Karlovcu.

Edwin “urchin” Häger [SE]

Edwin “urchin” Häger is a musician and visual artist from Stockholm, Sweden. With the aid of programming and sound synthesis, Häger’s art offers a glimpse into an alternative realm that redefines our connection to nature and the human experience. His work is undeniably from the digital world yet remains close to nature and true to the experience of being alive.
Link: Instagram

Work: Self-Portraits [2023]
A video of the artist captured in his apartment, exploring alienation from his own body and existence. Visual effects were coded in Processing, using body brightness for depth and color values.

Error_719[MX]

Mexican A/V Producer in love with the beauty in “errors”.
Link: Instagram

Work: Jardín de hembras (Garden of females) [2022]
Video edit and moshed for trans visibility.

Estelle Flores [BR]

Estelle Flores is a Brazilian contemporary artist exploring video game art since 2021, mainly through the collection Contain Real Ingredients created inside The Sims 4. Her research now extends into AI, generative art and code, exploring personal myths and nostalgia.
Link: Portfolio

Work: Part/Ways [2023]
A glitch video from The Sims 4 processed with Hydra Synth and AI text-to-speech, re-recorded multiple times to create a drony ambience. Inspired by Legacy Russell’s Glitch Feminism.

Felipe Vasconcelos [BR]

Digital artist from Fortaleza, Brazil, working with creative coding, interactive art, 3D animation, games, and video mapping. Exhibited at Wrong Biennale, FILE Festival, Homeostasis Lab and more.
Link: Instagram

Work: Fragmented_walk [2023]
An algorithm gradually draws polygons based on the coordinates of a 3D model in motion, producing a fragmented, distorted body. The “wrong” mesh topology enhances the glitch aesthetic.

J. Rosenbaum [AU]

Melbourne-based AI artist and researcher focusing on 3D modeling, AI, and XR technologies. Their work explores posthuman and postgender themes, revealing biases in AI-generated art.
Link: Portfolio

Work: Set in Stone [2021]
A GAN trained on biased marble face datasets was gradually “debiased” with feminine and gender-defying renders, exposing glitches as the system adapted. Presented as a video and mural.

M. C. Jonet [US]

Scholar specializing in 20th and 21st-century transmedia, critical theory, and cultural studies, co-founder of Feminist Border Arts and its film festival.
Link: Feminist Border Arts

Work: Queer Glitches, Failure Feminisms [2023]
A moving image artwork weaving vintage footage, digital disruptions, and experimental sound to reflect on queer identity, glitch as disruption, and feminist theory.

Mark Klink [US]

Artist with a diverse background who enjoys creating “curious pictures.” Works with Blender in unconventional ways to achieve expressive visual distortions.
Link: Portfolio

Work: Heads-Wireframe [2024]
3D portraits created by deliberately misusing Blender modifiers—decimating, re-meshing, and distorting with extreme parameters—to create unexpected results.

Micah Alhadeff [US]

3D artist exploring glitch as a method to fragment and deconstruct the human body within a digital framework. Investigates how cyber-bodies are perceived in digital vs. physical worlds.
Link: Portfolio

Work: Fracture Twenty-Five [2022]
Part of a series of 3D AR sculptures using glitch methods like video feedback, datamoshing, and hex editing to texture fragmented digital bodies.


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